Fauzia Puspa Lestari
According to the OECD through Pisa, Indonesian science literacy is in the 64th place of 65 countries. Very low compared to other Southeast Asia countries (OECD, 2013). This shows that the interest of Indonesian children to read books, especially science books is very low. Currently children prefer to play using cellphones to play games or watch YouTube videos rather than reading books. Even though later, the children of the iniliah will become the next generation of the Indonesian nation. The author hopes that Indonesian children become a generation who loves books, because through books there are many information and knowledge that can be obtained. However, it should also be considered that instinctively, children can only play. They absorb information by playing. Therefore, Suanasa Learning needs to be created like a game so that children can learn without coercion. Augmented Reality is a technology that can combine videos or virtual images in real situations. Augmented Reality is increasingly popular through the Pokemon-Go game in 2015. However, its utilization in the academic world in Indonesia is still very rarely found. Therefore, the author cooperates with our partners, MSMEs Children's book publishers, namely CV CV Educational Indonesia wishes to develop children's educational books that utilize augmented reality so that children get new experiences in reading books.
Application of writing
Before implementing PM, partners only produce ordinary books, so it was quite difficult to compete with major publishers such as Gramedia and Mizan. Partners need unique things that can increase the selling power of the product. But the constraints are limited capital, so the challenge is how to improve book features with limited capital. Besides that, students also turned out to be many who did not have extensive insight into physics and the solar system. Many among students who prefer to play games rather than reading books, let alone book science. The challenge is to make students interested in reading books so they want to learn harder.