Pengenalan Permainan Interaktif berbasis Aplikasi Gawai untuk Mendukung Pembelajaran
Researcher Name (Team Leader)

Yusep Rosmansyah



Activity Summary

At present, digital transformation towards intelligent education is a step in pursuing better education by using the intelligent pedagogy method and inward technology Educational environment with the aim of educational is to foster intelligent students. This is indicated by the rise of supply, utilization, and development of intelligent technology at various levels of education to support learning activities. Utilization synchronous and asynchronous, so that the process and experience of students during learning can resemble conventional classes.



Target

Introducing interactive GBL as a learning aid for elementary school students; Able to increase student motivation during the learning process, both in class and outside the classroom



Testimonials